http://scratch.mit.edu/projects/23955244/
I started this project by doing what I thought was the easiest which was broadcasting then I continued on to do things in order of difficulty. I worked through my problems by trying different things on different sprites. I would often check to make sure things were working properly by playing it even when I wast finished yet. Overall, it was a difficult project, but very doable.
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Monday, June 23, 2014
Thursday, June 12, 2014
Debug It Week 2
Debug It 1:
http://scratch.mit.edu/projects/23545977/
In order to fix this you need to drag the definition of meow and the sound both into Gobo.
Debug It 2:
http://scratch.mit.edu/projects/23546310/
To fix this I changed where it said to repeat 10 times to repeat answer in the counting definition.
Debug It 3:
http://scratch.mit.edu/projects/23546598/
To fix this you use the wait and broadcast blocks in between each name. you also use the wait block once the broadcast is received for each name.
Debug It 4:
http://scratch.mit.edu/projects/23546772/
In order to fix this all I needed to do was add the broadcast jump block after Sprite1 says "jump!"
Debug It 5:
http://scratch.mit.edu/projects/23546833/
To fix this I added a start when green flag is clicked and then hide directly after that. I also changedthe broadcast to auditorium and added show after that.
Reflection:
In order to debug these activities I thought of the most reasonable explanation for why they wouldn't be working the way they should be. I wasn't right all the time, but by trying out different things I always seemed to come to the right conclusion on how to fix it. I would tell others to try a bunch of things out in order to find the problem. Some times it is frustrating, but you will eventually find it.
http://scratch.mit.edu/projects/23545977/
In order to fix this you need to drag the definition of meow and the sound both into Gobo.
Debug It 2:
http://scratch.mit.edu/projects/23546310/
To fix this I changed where it said to repeat 10 times to repeat answer in the counting definition.
Debug It 3:
http://scratch.mit.edu/projects/23546598/
To fix this you use the wait and broadcast blocks in between each name. you also use the wait block once the broadcast is received for each name.
Debug It 4:
http://scratch.mit.edu/projects/23546772/
In order to fix this all I needed to do was add the broadcast jump block after Sprite1 says "jump!"
Debug It 5:
http://scratch.mit.edu/projects/23546833/
To fix this I added a start when green flag is clicked and then hide directly after that. I also changedthe broadcast to auditorium and added show after that.
Reflection:
In order to debug these activities I thought of the most reasonable explanation for why they wouldn't be working the way they should be. I wasn't right all the time, but by trying out different things I always seemed to come to the right conclusion on how to fix it. I would tell others to try a bunch of things out in order to find the problem. Some times it is frustrating, but you will eventually find it.
Tuesday, June 10, 2014
Try It Reflection
I solved puzzles 1, 7 and 8. I didn't use a certain strategy other than trying things out and seeing if they worked. It helped a lot to know how to use Make A block in this lesson. This lesson brought together a lot of the ones we have used in the past in a way. We had to figure out how to get it to work by using a bunch of different techniques and blocks. Overall, we were very successful.
Scenes Reflection
http://scratch.mit.edu/projects/23392482/
I enjoyed making this project because I think it was the one that was most realistic. It looked cool and more interesting by simply just changing the backdrop. As the sprites talked about what they wanted to do I would change the backdrop according to what they were saying. I would have one sprite ask if they wanted to go somewhere and have the other say yes and then change it. I think that is the most realistic way.
I enjoyed making this project because I think it was the one that was most realistic. It looked cool and more interesting by simply just changing the backdrop. As the sprites talked about what they wanted to do I would change the backdrop according to what they were saying. I would have one sprite ask if they wanted to go somewhere and have the other say yes and then change it. I think that is the most realistic way.
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